Oct 24, 2018 A playthrough of Konami's 2009 action-platformer for the Nintendo Wii, Castlevania: The Adventure ReBirth. Played through on the normal difficulty mode. Castlevania: The Adventure ReBirth is a.
Platform: Wii (WiiWare)
Release Date (NA): December 28th, 2009
Developer: M2
Publisher: Konami
Genre: Platformer, Action / Adventure
Nerd Rating: 7 out of 10
When it comes to Castlevania, a couple of download-only titles have been eating away at me: Harmony of Despair (on Xbox Live and the PS Network) and The Adventure ReBirth,a re-imagining of The Adventure, originally for the Game Boy, offered via the Wii’s WiiWare. What’s the difference between the Wii Virtual Console and WiiWare, you may ask? I’m not really sure, but I think the Virtual Console contains games that existed on older systems and WiiWare is for original creations. I do know that I got a little flustered when I was unable to find it under the Virtual Console, as I hadn’t used WiiWare before now.
Despite having both an Xbox 360 and PlayStation 3, neither are connected (hey, I gotta make room for the old stuff), so Harmony of Despair hasn’t got my attention yet. The Wii, however, is a permanent fixture in my room, mostly because I need to get my Mario fix more often than I’d like to admit. Why I had abstained for so long I do not know, but I finally spent the requisite $10 and settled in for Castlevania: The Adventure ReBirth.
Honestly, I wasn’t sold on the idea. I remember the Game Boy’s The Adventurewell, and although it’s a solid early Game Boy title, I wasn’t sure whether or not there was truly enough appeal to make this whole “rebirth” concept work.
I was instantly blown away, and the small blurbs about it being “a colorized version of Adventurewith more enemies and some different levels” don’t begin to do ReBirthjustice. I think it deserves its own title rather than the connection with the original, but I can understand the logic behind marketing an old-school-style game like this. With a brand new name, people’s expectations might be set too high, but by tying it in to one of the earlier Castlevania releases people have a better idea of what to expect.
See? Like old times!
The Adventure ReBirthis firmly rooted in old-school Castlevania, perhaps with a bit of the bite and edge taken off. It reminds me equally of Castlevania Chroniclesand Super Castlevania IV, with a little more modern sensibility thrown in when it comes to controls and massive difficulty. It looks and feels like its progenitor but does away with stiff controls, frustrating and limiting game mechanics, and the finality of losing 3 measly lives. The story is the same as The Adventure; Christopher Belmont is out to kick some Dracula ass, a hundred years or so before Simon went on his quest.
“Redesigned” is such an understatement when it comes to ReBirth’sredesigned levels. Things aren’t recognizable at all – and that’s a good thing! It truly feels like an all new experience. The levels take a more or less linear approach, but there are various offshoots and alternate paths which usually lead to 1ups or a massive cache of points. (The old feature of awarding extra lives for every-so-many points is retained here.) I won’t say that there’s anything wildly innovative about the level design, but the are far from the drab visuals of the Game Boy. Despite being one of the few Castlevania games not to be developed by Konami, M2 has captured the essence of what it’s always been like inside of Dracula’s castle. Lots of stairs, tons of candles (several different candle/torch designs actually), and a smidge of ultra-precise jumping will make any fan feel immediately at home.
I expected this to be so much worse than it was.
The controls have a much more natural and responsive feel when compared to earlier games, especially the Game Boy. Precise jumping is flawless due to the ability to move in mid air. The act of whipping is handled wonderfully; it’s super quick and can catch enemies extremely close to our hero and even a short distance behind. Whip upgrades are handled a bit differently this time. The first transforms the leather whip into the chain whip, but instead of the second upgrading the chain whip to the fireball-spitting fire whip until damage is taken, the ability to “whip fireballs” is put on a moderate timer. The original game didn’t include subweapons, and ReBirthreintroduces a grand total of 5 to supplement Mr. Belmont’s combat. These projectile-like subweapons are essential to winning boss battles without taking too much of a beating.
The retro-feel is recreated in stellar fashion. ReBirthuses a limited color palette, but the resolution is high enough to avoid blocky backgrounds or muddy details. There is a kind of “indistinct simplicity” going on with the graphics, but it looks to be purposeful rather than any kind of hardware limitation. No one will be fooled into thinking this game came out of the late 80s, but as I said before, it captures the old-school essence while adding in modern sensibilities. Of equal note is the music and sound effects; low-tech chip-tunes and slightly generic sound effects comprise the audio output, all the while adding to the authenticity as a re-imagining of the original The Adventure.
Download ReBirth before Death gets it! Or before Death gets the Wii…or something. There’s a joke somewhere in there.
Nothing new is happening in Castlevania: The Adventure ReBirth,and for this reason it’s possible that some fans may see it as a redundancy. But for those always in the mood for a new old Castlevania challenge, this should be more than satisfying. It’s clear that the developers put a great deal of attention into how this final product was going to look, feel, and most importantly play, and their respect for the larger body of work that is Castlevania is evident at every turn. Even if you haven’t and/or don’t plan on ever kicking back with Castlevania: The Adventure, that’s no reason to pass this one up. A worthy homage, perfectly suited for downloadable-content, ReBirthisn’t a sloppy imitation or a useless port, but a unique experience that any Castlevania fan ought to derive enjoyment from.
I don’t know what bearing it has on the Wii’s marketplace, but I do know that at least some of their servers will be going offline soon or maybe already have. I’m not sure if it can be downloaded via the Wii U’s Wii menu or not either, so if you think that you may ever be interested in playing Castlevania: The Adventure ReBirth,you may want to go ahead and grab it or least look into how much longer WiiWare will be available. Ten bucks may seem a little steep if only for its short length, but hey, how else are you ever going to be able to “own” this piece of Castlevania…?
Reviewed by The Cubist
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Castlevania: The Adventure ReBirth | |
---|---|
Developer(s) | M2 |
Publisher(s) | Konami |
Series | Castlevania |
Platform(s) | WiiWare |
Release date(s) | JP October 27, 2009 NA December 28, 2009 EU February 26, 2010 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | WD9EA4, WD9JA4, WD9PA4 |
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Castlevania: The Adventure ReBirth (ドラキュラ伝説 ReBirth, Dorakyura Densetsu Ribāsu, The Legend of Dracula ReBirth) is a side-scrolling action platform game developed by M2, and released by Konami for the Wii in 2009 as a WiiWare title. Based on the 1989 Game Boy title Castlevania: The Adventure, it is the third game in M2's ReBirth series, following Gradius ReBirth and Contra ReBirth.
The setting of the game takes place a century before the original Castlevania title, where the player controls an ancestor of Simon Belmont named Christopher Belmont, who must defeat the vampire Dracula.
After selecting start from the menu and the the intro animation playing a black screen appears and no futher progress occurs. Disable Defer EFB Copies to RAM to resolve this. Fixed by 5.0-10831.
After selecting start from the menu and the the intro animation playing a black screen appears and no futher progress occurs. Disable Enable Dual Core to resolve this. Refer issue 7143. Set as default prior to 5.0-10136.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Castlevania: The Adventure ReBirth since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r6152 | Windows XP | AMD Athlon II X3 445 | ATI Radeon HD 4650 | 55-60FPS, minor sound crackling when frames drop, gameplay is fine | |
3.0 | Windows 7 | AMD Athlon II X3 445 | AMD Radeon HD 6850 | The gain from moving to 64b OS was small but noticeable, speed still drops with lots of sprites on screen, the rest is perfect | |
r7693 | Windows 7 | AMD Athlon II X3 445 | AMD Radeon HD 6850 | When EFB copies are set to texture the screen is distorted, when set to RAM it fails to load | |
3.0-368 | Windows 7 | AMD Phenom II X4 965 | ATI Radeon HD 4870 | 100-105FPS,OpenGL,no problems of any kind what so ever. | |
3.5-367 | Windows 7 | Intel Core i5-2400 @ 3.1GHz | NVIDIA GeForce GTS 450 | 60FPS,OpenGL won't work, Direct3D9, works perfect. | |
4.0-1349 | Windows 8 | AMD FX 6300 @ 4.3GHz | AMD Radeon HD 6450 | 60FPS. XFB disabled makes video smoother. | Faefdsedf |
4.0-8342 | Windows 10 | Intel Core i7 @ 4.3GHz | AMD R9 270x | Black screen after menu. | Wem |
5.0-10413 | Windows 10 | Intel Core i5-4670K @ 4.3GHz | NVIDIA GeForce GTX 1060 | 230FPS with Single core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. No visual issues and runs perfectly. With Dual core the game hangs after the menu, the same happens with Defer EFB copies enabled. | Miksel12 |
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